C660 updates
I’ve finished some updates for this library and I’ll be sending out emails to everyone who owns it soon!
*added 48khz and 88.2khz sample rates!
*ripples have been removed from the frequency responses of all SHQ compressor programs, and the pass-throughs. the ripples were actually pretty minor in the old program versions, but now they’re either completely removed, or entirely negligible.
*harmonics have also been cleaned up.
*there is only one set of programs now- I’ve done away with the multiple sets of programs for whether you’re using Nebula 3 or 4, and whether you’re using the custom skins or not. this makes installing (or updating) the library a lot smoother!
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*the skins were all updated, but it’s very minor. one update is what allowed me to get rid of the multiple program versions. the other update is only for the nebula 3 skins- it used to be that the N3 skins could load both 44.1khz and 96khz programs. now the n3 skins only load programs for one sample rate.
*pass through programs have been made to react a little faster to the input signal. Harmonics also react faster to transients.
*the skin install manual had to be updated for Nebula 3 skin install.
*main manual was touched up here and there.
Tube FM 1 update
I actually released this update about 2 months ago but just forgot to post about it here. This wasn’t a free update but the fee to get your Tube FM 1 library upgraded isn’t very high, so email me to ask about it if you want the update (which adds skins)!
Here’s the update info:
*library renamed/rebranded from Tube FM 1 to Tube Radios, Direct.
*new skins by Max!!
*everything was rebuilt from the original recorded/sampled tone sweeps.
this allowed me to go through and hand-edit every impulse. this was the
first libary i ever made so i wasn’t doing that back then. old programs
had some misaligned impulses between the dynamic steps, which could and
would cause glitchyness in some cases- mainly when driving the programs
really hot. now you can drive them hotter without the programs freaking
out.
*two more radio effects were added, which were formerly only available
to the few people who bought my old Tube FM 1-4 bundle from a long time
ago. this includes an additional one made with the zenith radio which
actually has mostly high frequencies (i’m guessing there was some kind
of phase cancellation during sampling) instead of the focus on low freqs
like all the others, and another arvin radio program as well.
*you should notice more ‘bite’ to the sound at higher inputs. this is
because the old versions had lots of ‘input padding’, meaning your
signal was being lowered in level before it hit the effect, so you had
less input drive. now that we can safely drive the input higher than in
the past, the input padding is gone. so louder input signals are
‘saturating’ more, and you get more compression.
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*the harmonic distortion has been lowered in level for most of the
programs (it was way too high in the past, which also led to the
glitchyness you could get with higher levels of input drive), but this
allows you to drive the programs more. the harmonics are still very much
there if you have signals going in over ~20dB. if you want more
noticeable distortion just boost both the trim and dist controls!
*the multiple ‘quality’ options with different amounts of harmonic kerns
have been removed. now there’s only one program for each effect. with
passage of time and cpu tech being improved i don’t really see any need
for the 1k options now.
*attack control has been removed, but the release control remains and
has increased range. liquidity control has been removed.
*feedback control added. these aren’t reverbs, but the feedback includes
a short delay that’s based on the DSPBUFFER setting of your nebula
instance. because of the various filtering happening in most of the
programs, the control can give some interesting results. try it! BUT BE
CAREFUL (strongly consider using a limiter after nebula if you’re going
to mess with this control!)
*programs were also rebuilt, using some my more recent, custom, personal
‘templates’ for programs.
*h1 kerns are longer (80ms) which makes the bass response slightly more
accurate, while using slightly more cpu. cpu increase is offset by all
the other kerns being shortened.
*programs moved to new category in nebula, and tube fm 2 (soon to be
updated and rebranded to- Tube Radios, Mic’d) will be grouped in the
same location when it’s updated.
*manual largely re-written, and my logo has finally been added! this
library was released before i had the logo made!
Slick 9k mk2- major update, also adds skins!
My second ever compressor release from long ago has finally received its major update, bringing it up to the same standards as my other compressors! Now all 9 of my currently available compressors meet these standards and have skins (thanks to Max!). This is essentially a new product, so the old versions are now ‘obsoleted’. Customers who have purchased the old versions in the past should be getting an email soon, with details on how to get the newer version. Here’s what’s been updated:
*skins were graciously provided by Max, for both N3 and N4!!!
*everything (programs AND vectors) was re-built from the ground up. i went back to the original recorded tone sweeps and attack/release ‘samples’, and started over, from there.
*this allowed me to hand edit every impulse, for maximum quality control, including throwing out impulses that were ‘below the noise floor’ (such as low input drive impulses for the upper harmonic orders). this brings down the total sample count without sacrificing anything. editing the impulses prevents lots of glitchy behavior.
*programs use the same setup as my other more recent compressors, which provides a more accurate attack (with fast settings), and removes the artifacts you could get with bassy inputs in the old programs.
*combined hard and soft knee into one release. originally they were split and sold separately. now it’s all one compressor release.
*hard knee uses peak mode while soft knee uses RMS. in the old versions, both used peak.
*added a ‘knee select’ program that allows you to transition between hard and soft knees and get settings in between. this also transitions between the peak and RMS modes, not just hard and soft knee, so it can be pretty interesting to blend between the two extremes.
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*harmonics have been hugely improved, with their levels being much more accurate to the hardware (this took a lot of work).
*attack and release have been completely redone. both are far more accurate. the improved attack is probably most instantly noticeable, but the release now has some program dependence. the release timing actually adjusts depending on how much compression you’re getting. the old versions were made before i had figured out how to do this and did not have that behavior programmed in.
*got rid of all the extra versions of the programs that were in the old version. i’m talking about the ones that used various combinations of detector types and feedback amounts. those probably really just added clutter and weren’t used by most people very often. also i couldn’t test each of those programs and some of them probably behaved in strange ways. also got rid of the external sidechain programs since nebula quit allowing that at some point.
*replaced 1k, 5k, and 10k options with my lite, standard, full harmonic, and SHQ options. check out the manual to see what the differences are.
*the crappy ‘dry’ control was replaced with a ‘wet’ control. the dry control just added some dry signal in, which wasn’t very good because it would also increase the output level. the wet control actually transitions between fully dry and fully wet.
*look-ahead max setting lowered to 1.5 ms which is more than enough for instant peak limiting now that the programs are using the updated setups.
*these compressors are just so much better now, in probably every possible way. there may be other smaller changes that i’ve just forgotten to mention. everything is completely new.
Casspressors – new skins!
casspressors now have skins! nothing was really updated about the As you get older cholesterol count rises, leading levitra pharmacy purchase to cardiovascular disease, which is 10 to 15 minutes which is known to show very quick effect when compared to other medicines from getting rid of erectile dysfunction. Presence of counterfeit websites enforces ED patients to be alert to cialis generic price capture the latest trends in the market is VigRx plus. How early intervention can improve diagnosis, treatment studies are an important goal for future research (Goodwin generic cialis 20mg et al., 2008). The blood fails to get delivered to cialis sildenafil the There is a strong flow of blood to your legs. programs so that’s really all there is to say!
Cassetteverb Skin added +minor update
*skins have been added, by Max (huge thanks!), for both N3 and N4. N3 skins allow you to select all the different reverbs by clicking buttons, which unfortunately is not possible with N4.
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*both ‘bufft’ programs have had their harmonics increased in level. the ‘bufft (old)’ program had a major flaw/bug corrected. prebiously, the reverb would skyrocket in volume if you had an output level going over around -10dB. fixed.
4k-Crush update
several interesting updates were made to this library!
* i was doing some research for the slick 9k update, which i’m working
on, and discovered that the hard knee compressor programs in this
library should actually be using peak detection mode. both hard and soft
knee were using RMS in the past. now the hard knee programs are
correctly using peak detection mode, which changes the sound, making it
even ‘harder’, or more aggressive.
* i’ve even updated the knee select program so that the hard knee
setting on the control (100% gives you the hard knee) will now use peak
detection, while the soft knee setting (0%) still gives you RMS. this is
actually really cool because now when you use settings or transition
in-between the two extremes, you’re not only getting a blend/mid-way
point between hard and soft knees, but also between RMS and peak
detection. i’m actually finding that i like some blend of the two
extremes, more than either one alone, in most cases.
* i increased the amount of compression you can get with both hard and
soft knee settings/programs by several dBs.
* changed the lite versions so they’re using TIMED mode, just like the
other quality options (standard, full harmonics, and SHQ). so now the
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don’t have full impulse lengths like only SHQ does, but that difference
is much more subtle). because they’re now using the same mode as the
others, the lite versions DO NOT introduce artifacts anymore. however
they do use more CPU. this means you can safely render with them now,
and they will not hurt your audio in any way (the old lite versions did
introduce artifacts so i warned not to render with them). in fact if you
want a cleaner compression (no harmonics) for some reason, lite is the
best option for rendering now.
* the previously described change to lite versions also fixed a major
issue with the lite programs- the attack timing in them was way
different from the other programs! i’m not sure how this slipped by me,
and i’m a little surprised nobody pointed it out to me, but the lite
programs had much slower attack times, at the same setting, as the other
versions. now it should be identical.
* updated skins so that there would be no need for me to have different
versions of the programs, depending on whether or not you were using
skins. there’s nothing you’ll actually notice different about the skins,
but you need to reinstall the skins, because if you don’t, the newly
updated programs will show up strangely in the skins. thanks to max (who
has been doing skins for me lately, but didn’t do this one, jpn did) for
finding this solution!
Cassette Deck 2 updated (&skins added)
I’m just about to send out an update for Cassette Deck 2. The main change is that now there are skins for both N3 and N4! I also rebalanced the harmonics, generally increasing them in level! Here’s the complete change list:
- skins added, graciously provided by Max. for both N3 and N4. THANKS MAX!!!
- harmonics were re-balanced, with odd order hamonics usually being boosted in amplitude, to match the original samples taken from the hardware closer. even order harmonics were generally lowered greatly, because they tend to not show up in the hardware samples.
- odd order harmonics being boosted means that the programs ‘break up’ earlier (at lower level inputs) compared to previous program versions. the effect you get when driving the input really hot, where some programs have crushed high frequencies, will result in much more distortion than in the past due to the input drive being so high. this means that if you liked abusing that behavior for creative purposes, now doing it would result in distortion that’s probably too loud to do it. BUT the higher distortion level is more accurate! HOWEVER- to make up for this, i’ve increased the range of the ‘dist’ control (called ‘drive’ in the skins), from +/- 30dB, to +/- 50dB. so if you really want that behavior, just lower the dist/drive control, which directly lowers the harmonics.
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Nolard Springs update (skins)
http://www.cupwise.com/fx/shop/nolard-spring-reverb-tape-delay/
here’s the updates:
*Awesome new skins added, created by JPN. Both N3 and N4.
*The reverb level control didn’t also adjust the level for the harmonics (along with the reverb itself) in the past (it should have), now it does.
*In the main, full spring reverbs (not the pseudo stereo ones), the harmonics levels were adjusted to be more authentic to the hardware (for both versions- with and without the fadeout control).
*Harmonics impulses have also been shortened in length which probably reduced CPU use a little (probably barely noticeable).
*The word ‘spring’ was dropped from the spring program names (which you won’t see if you’re using the N3 skins). He gives best possible treatments for your disorder and if you don’t find ways to reduce the tension, you can become a responsible driver and it will give you effective and safe treatment. tadalafil overnight shipping In an effort to create a WE atmosphere, some leaders try to have everyone move together purchase cheap levitra about purchase cheap levitra as if they’re in a position to be a whole and healthy parent raising whole and healthy children. best price sildenafil Sometimes such issues may take a serious turn. Kamagra 100mg medicine is guided for oral generic viagra professional consumption only. This allows me to not have to abbreviate the pseudo stereo programs and makes the program list look nicer in the menu.
*The tape delay program(s) has been improved in sound quality, similarly to how I updated my cassette deck 1 and 2 libraries a while back improving their sound. A kind of ‘brittleness’ has been removed which was due to the wow/flutter of the tape motor causing errors with NAT (sampling program). I’ve also removed harmonic kerns 4 and 5 from the full tape delay program, because they were so low in level that they didn’t really contribute anything. Removing them improves load times, ram, CPU use.
Cassette Deck 1 skins, ‘Smooth 609’ comp/lim get HUGE update (and skins)
Cassette Deck 1 recently got some awesome skins done by Max (thank you Max!). I didn’t update anything else about the library because it just got a major update not that long ago, and didn’t need anything else done. So the skins are the only update here (check out the CD1 page to see them, in the tape product category).
Smooth 609 Comp and Limiter releases have been hugely updated and combined into one new package now named S-609A mk2 BusComp and Limiter.
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There are skins added, and a ton of other updates. If you own one of the older ‘Smooth 609’ libraries (comp or limiter) you should be getting an email telling you about the update. If you didn’t get it, get in touch with me!
A lot of stuff has changed since this is the first update for this library in over 5 years! So here are the updates:
* library ‘re-branded’ / renamed to S-609A mk2. also, in the past, the ‘Smooth 609’ version was sold as two separate parts- one for the compressor section and the other for the limiter. now those two parts have been combined into one product. and actually, both sections have been combined into one program (as explained next).
* limiter program has been combined into the compressor program! the ratio control goes from the sampled 1.5 to 6:1 ratio settings from the compressor (and 1:1 from pass through samples), and then if you increase from there you’re going to the sampled limiter section. i think users of the actual hardware rarely seem to use the limiter section, and i do think the limiter programs were less useful than the compressor ones, so it makes sense to combine them together. plus it’s cool because now you can smoothly transition from 6:1 compressor setting to the limiter setting, and get stuff in between that isn’t possible with the hardware but can be interesting.
* new skins for both nebula 3 and 4. the nebula 3 skins allow you to easily switch between lite, full, and shq versions.
* programs completely rebuilt, using the newer compression programming methods i’ve been using since flucti-mew, and have been updating all of my old compressors to use. this general improvement involves some of the things listed below but also some other changes not detailed. this is a pretty major change, with the biggest improvement being that the artifacts that could be heard with bass heavy inputs in the past are now gone, and the attack is much more precise at faster settings.
* vectors completely rebuilt- impulses were re-rendered from the originally sampled tone sweeps, allowing me to re-edit them with the same techniques i use for new releases today.
* attack and release behavior was completely reprogrammed to match hardware more closely and it’s much more accurate than in the past.
* harmonics levels were re-balanced, to be more authentic to the hardware. generally this means they’re increased by several db.
* lots of the sampled dynamic steps for harmonics have been removed as they weren’t needed. improves resource use. the comp programs have been optimized further, with a simplified but still authentic harmonic scheme in the programming of the .n2p program files.
* pass-through program has been reduced down to 5k because hardware didn’t have any harmonics beyond there. comp/limiter SHQ programs were reduced down to 7k from 10k.
* all of the extra programs (alt versions, obsolete fast attack version, and external sidechain versions which nebula doesn’t support anymore) have been removed. they just added clutter and didn’t really add much, and removing them lets me focus on perfecting the main compressor.
* the old ‘1k’ ‘5k’ and ’10k’ program choices have been replaced by ‘lite’ ‘full’ and ‘shq’, like i’ve been doing for years now with new compressors.
* programs formerly used 100% feedback in the detector but i’ve adjusted it to use a little feedforward signal also, because i think it gives results closer to the hardware where i have the ratio set now.
* the main old programs didn’t have a look ahead control since they used 100% feedback, which means the look-ahead wouldn’t work. i’ve added look-ahead now, and it works a little, since there is now some feedforward signal.
* added makeup control. because this is a feedback detection compressor, increasing the output can increase the amount of gain reduction. the hardware doesn’t work that way but it can’t be avoided in nebula due to internal routing. this is originally why i left the control out of the programs but i think it’s better to have it than not.
* replaced the old ‘dry’ control that just added some dry signal back in to the output, with a new ‘wet’ control that actually acts as a typical wet/dry mixer control. it’s way better and easy to get parallel compression now. really nice.
* manual largely re-written, and a new skin install manual added.
Tube FM 3 Major Update (now Tube Radio Reverbs)
I’m currently sending out update information for this, one of my first Nebula releases! The update is HUGE. Skins are added. A new (actually old, see the info below) reverb was added, and several new variations of the old ones also added. Quality has been improved.
Max made new skins and he also made a video showing off the skin and the reverbs, and I think it shows off the library really well (using the N3 skin which allows switching between the reverbs by clicking buttons, which unfortunately isn’t allowed in N4 skins). Go here to see the library and the video-
http://www.cupwise.com/fx/shop/tube-radio-reverbs/
————————————————————-
Here’s the information about this major update:
*renamed/rebranded library from “Tube FM 3” to “Tube Radio Reverbs”.
*rebuilt the vectors from the original sampled tone sweeps, which allowed me to edit the impulses directly (and inspect them). this library was originally made before i had started doing that, or even had a version of NAT that allowed it. editing the impulses allows me to better determine final reverb lengths (which prevents overly long lengths that needlessly use extra CPU, or short ones that cut off the tail). it also allows me to ensure that the dynamic steps (impulses) are ‘synchronized’ perfectly, preventing unwanted distortions that could happen in the old versions in some of the reverbs. in some cases i could even spot and remove ‘damaged’ impulses, or unwanted artifacts in them. overall, this process resulted in HUGE improvement of the actual sound of many if not most of the reverbs because unedited impulses can lead to numerous issues and ‘glitches’, especially with reverbs. this is probably the biggest improvement to the library, and really brings it to a new level. the reverbs are very solid now, no matter the level of drive.
*while editing vectors, lots of harmonic impulses could be weeded out due to not really contributing anything (lower dynamic steps of higher harmonics, which are often below the noise floor and have no actual impulse data). that and the trimming of excessive lengths brought the size of the library down very drastically (also improving loading times, RAM and CPU use).
*programs have also been rebuilt from the ground up, using my latest setups for reverbs. the sound is improved here also. one of the major changes here is that the reverbs now respond to output drive levels instead of input drive levels. May have lowest price for viagra various wrong imaginations, hallucinations or delusions, like hearing voices. Both cialis samples of these ED drugs are accessible in many fruity flavors such as apple, orange, mint, strawberry, chocolate, banana etc. If a man realizes any doubt regarding the functionality of generic ED medicine then shed all your worries as there is literally no difference between them. cheap cialis generic The nose cialis samples can diagnose any colds and flu. so to get different results from the non-linear nature of the reverbs, you need to raise or lower the output level of the reverb, not the input level. i do this because i think it provides more authentic results with reverb programs because of how nebula works.
*skins added, created by Max, for both N3 and N4!
*controls have been completely redone. attack and release controls have been removed, and a feedback control added. distortion level control has been removed because i’ve changed my mind on the presentation of these reverbs (de-emphasizing the distortion aspect) and like them better without it.
*many of the reverbs have new alternate (‘alt’) versions. most were made by using the dynamic step impulses in a different way such as focusing on the lower or higher sampled levels, which may sound different from the others, or ‘flipping’ the dynamic steps (so the lower levels become the higher levels and vice versa). a few were made by processing the impulses, using some unique stretching and pitch shifting methods, or even a harmonizer effect (adding a stereo effect). this increases the number of reverbs greatly, and most of the alt versions sound noticeably different although a few can be subtle and depend on drive level and input audio to hear the difference.
*most programs have been renamed, to more memorable names, making it easier to remember your favorites.
*there is one completely new reverb added. well, it’s actually not completely new. it was a bonus i gave away for customers who bought the entire Tube FM series, many years ago, and hasn’t been available since then. now it’s included with this library! it’s called ‘Tape-Vault’, and it’s the longest and probably most unique sounding reverb, and is also in stereo!
*programs moved to a new location- LO9 and LO4, for 96khz and 44.1khz. LO stands for ‘Lo-Fi Reverbs’, and this location is also where my CassetteVerb programs are found, which were made using a similar concept, but with cassette tapes instead of tube radios. the two libraries go together very well, and it’s nice having them in the same place if you have both libraries.
*got rid of all the different kernel count program versions in the original release. now there’s only one program for each reverb effect.
*actual harmonic order (kern) count is different for each reverb, so some have been removed due to being too quiet.
*rebalanced the harmonic levels to be more authentic and prevent unwanted issues like excessive bad distortion with higher levels of drive.
*the shortened length program versions of some of the reverbs have been removed.
*largely re-wrote the manual.