Again, Max did new skins for this older release of mine, very cool, thanks Max! But there’s more! The main update I did here is to add 48 and 88.2khz versions:
*max did some skins! thanks max!
*added 48 and 88.2khz sample rates.
*i’ve removed high and low ripples where they were present.
*most any nebula program with dynamics will have some form of artifacts, due to the smoothing that’s needed. they’re usually pretty low in level and not a problem, but i’ve found a few ways to lower them further. i think the artifacts were already at acceptably low levels, but i’ve reduced them further and i think for all intents and purposes they can be called ‘artifact free’ even if that’s not technically true.
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*i discovered that the T-BeeOne HP program had an additional but unused sampled HP setting. it’s the highest one, at 500hz. i added this back into the program. keep in mind that all of the hp settings besides the default one (at 70hz) were created using my ‘bionic’ sampling process, so they’re not exactly authentic to the hardware, as mentioned in the manual.
*i rebalanced the overall levels between the various sampled HP/LP filter positions in many of the programs. in some cases, adjusting the filter cutoff point would actually increase or decrease the overall gain level for the passband. now it should be almost perfectly consistent.
*i set the wyte HP 2 program so that it’s using ‘switchmode’ now, which means there is no smooth transition between the sampled positions. instead you just get a switch from each position to the next. the reason for this is because that program doesn’t transition as well between the sampled steps as the others do.
*pass through program was updated to be the same as the one i included in my recent ‘Cupwise Tone’ release. that release bundled all of my pass-through programs into one release with a skin allowing you to select them all very quickly, but for it, i also updated all of the pass-throughs to have ultra low artifact levels. so now that is reflected with the program included here, also.