Archive
several interesting updates were made to this library!
* i was doing some research for the slick 9k update, which i’m working
on, and discovered that the hard knee compressor programs in this
library should actually be using peak detection mode. both hard and soft
knee were using RMS in the past. now the hard knee programs are
correctly using peak detection mode, which changes the sound, making it
even ‘harder’, or more aggressive.
* i’ve even updated the knee select program so that the hard knee
setting on the control (100% gives you the hard knee) will now use peak
detection, while the soft knee setting (0%) still gives you RMS. this is
actually really cool because now when you use settings or transition
in-between the two extremes, you’re not only getting a blend/mid-way
point between hard and soft knees, but also between RMS and peak
detection. i’m actually finding that i like some blend of the two
extremes, more than either one alone, in most cases.
* i increased the amount of compression you can get with both hard and
soft knee settings/programs by several dBs.
* changed the lite versions so they’re using TIMED mode, just like the
other quality options (standard, full harmonics, and SHQ). so now the
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don’t have full impulse lengths like only SHQ does, but that difference
is much more subtle). because they’re now using the same mode as the
others, the lite versions DO NOT introduce artifacts anymore. however
they do use more CPU. this means you can safely render with them now,
and they will not hurt your audio in any way (the old lite versions did
introduce artifacts so i warned not to render with them). in fact if you
want a cleaner compression (no harmonics) for some reason, lite is the
best option for rendering now.
* the previously described change to lite versions also fixed a major
issue with the lite programs- the attack timing in them was way
different from the other programs! i’m not sure how this slipped by me,
and i’m a little surprised nobody pointed it out to me, but the lite
programs had much slower attack times, at the same setting, as the other
versions. now it should be identical.
* updated skins so that there would be no need for me to have different
versions of the programs, depending on whether or not you were using
skins. there’s nothing you’ll actually notice different about the skins,
but you need to reinstall the skins, because if you don’t, the newly
updated programs will show up strangely in the skins. thanks to max (who
has been doing skins for me lately, but didn’t do this one, jpn did) for
finding this solution!
I’m just about to send out an update for Cassette Deck 2. The main change is that now there are skins for both N3 and N4! I also rebalanced the harmonics, generally increasing them in level! Here’s the complete change list:
- skins added, graciously provided by Max. for both N3 and N4. THANKS MAX!!!
- harmonics were re-balanced, with odd order hamonics usually being boosted in amplitude, to match the original samples taken from the hardware closer. even order harmonics were generally lowered greatly, because they tend to not show up in the hardware samples.
- odd order harmonics being boosted means that the programs ‘break up’ earlier (at lower level inputs) compared to previous program versions. the effect you get when driving the input really hot, where some programs have crushed high frequencies, will result in much more distortion than in the past due to the input drive being so high. this means that if you liked abusing that behavior for creative purposes, now doing it would result in distortion that’s probably too loud to do it. BUT the higher distortion level is more accurate! HOWEVER- to make up for this, i’ve increased the range of the ‘dist’ control (called ‘drive’ in the skins), from +/- 30dB, to +/- 50dB. so if you really want that behavior, just lower the dist/drive control, which directly lowers the harmonics.
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http://www.cupwise.com/fx/shop/nolard-spring-reverb-tape-delay/
here’s the updates:
*Awesome new skins added, created by JPN. Both N3 and N4.
*The reverb level control didn’t also adjust the level for the harmonics (along with the reverb itself) in the past (it should have), now it does.
*In the main, full spring reverbs (not the pseudo stereo ones), the harmonics levels were adjusted to be more authentic to the hardware (for both versions- with and without the fadeout control).
*Harmonics impulses have also been shortened in length which probably reduced CPU use a little (probably barely noticeable).
*The word ‘spring’ was dropped from the spring program names (which you won’t see if you’re using the N3 skins). He gives best possible treatments for your disorder and if you don’t find ways to reduce the tension, you can become a responsible driver and it will give you effective and safe treatment. tadalafil overnight shipping In an effort to create a WE atmosphere, some leaders try to have everyone move together purchase cheap levitra about purchase cheap levitra as if they’re in a position to be a whole and healthy parent raising whole and healthy children. best price sildenafil Sometimes such issues may take a serious turn. Kamagra 100mg medicine is guided for oral generic viagra professional consumption only. This allows me to not have to abbreviate the pseudo stereo programs and makes the program list look nicer in the menu.
*The tape delay program(s) has been improved in sound quality, similarly to how I updated my cassette deck 1 and 2 libraries a while back improving their sound. A kind of ‘brittleness’ has been removed which was due to the wow/flutter of the tape motor causing errors with NAT (sampling program). I’ve also removed harmonic kerns 4 and 5 from the full tape delay program, because they were so low in level that they didn’t really contribute anything. Removing them improves load times, ram, CPU use.
Cassette Deck 1 recently got some awesome skins done by Max (thank you Max!). I didn’t update anything else about the library because it just got a major update not that long ago, and didn’t need anything else done. So the skins are the only update here (check out the CD1 page to see them, in the tape product category).
Smooth 609 Comp and Limiter releases have been hugely updated and combined into one new package now named S-609A mk2 BusComp and Limiter.
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There are skins added, and a ton of other updates. If you own one of the older ‘Smooth 609’ libraries (comp or limiter) you should be getting an email telling you about the update. If you didn’t get it, get in touch with me!
A lot of stuff has changed since this is the first update for this library in over 5 years! So here are the updates:
* library ‘re-branded’ / renamed to S-609A mk2. also, in the past, the ‘Smooth 609’ version was sold as two separate parts- one for the compressor section and the other for the limiter. now those two parts have been combined into one product. and actually, both sections have been combined into one program (as explained next).
* limiter program has been combined into the compressor program! the ratio control goes from the sampled 1.5 to 6:1 ratio settings from the compressor (and 1:1 from pass through samples), and then if you increase from there you’re going to the sampled limiter section. i think users of the actual hardware rarely seem to use the limiter section, and i do think the limiter programs were less useful than the compressor ones, so it makes sense to combine them together. plus it’s cool because now you can smoothly transition from 6:1 compressor setting to the limiter setting, and get stuff in between that isn’t possible with the hardware but can be interesting.
* new skins for both nebula 3 and 4. the nebula 3 skins allow you to easily switch between lite, full, and shq versions.
* programs completely rebuilt, using the newer compression programming methods i’ve been using since flucti-mew, and have been updating all of my old compressors to use. this general improvement involves some of the things listed below but also some other changes not detailed. this is a pretty major change, with the biggest improvement being that the artifacts that could be heard with bass heavy inputs in the past are now gone, and the attack is much more precise at faster settings.
* vectors completely rebuilt- impulses were re-rendered from the originally sampled tone sweeps, allowing me to re-edit them with the same techniques i use for new releases today.
* attack and release behavior was completely reprogrammed to match hardware more closely and it’s much more accurate than in the past.
* harmonics levels were re-balanced, to be more authentic to the hardware. generally this means they’re increased by several db.
* lots of the sampled dynamic steps for harmonics have been removed as they weren’t needed. improves resource use. the comp programs have been optimized further, with a simplified but still authentic harmonic scheme in the programming of the .n2p program files.
* pass-through program has been reduced down to 5k because hardware didn’t have any harmonics beyond there. comp/limiter SHQ programs were reduced down to 7k from 10k.
* all of the extra programs (alt versions, obsolete fast attack version, and external sidechain versions which nebula doesn’t support anymore) have been removed. they just added clutter and didn’t really add much, and removing them lets me focus on perfecting the main compressor.
* the old ‘1k’ ‘5k’ and ’10k’ program choices have been replaced by ‘lite’ ‘full’ and ‘shq’, like i’ve been doing for years now with new compressors.
* programs formerly used 100% feedback in the detector but i’ve adjusted it to use a little feedforward signal also, because i think it gives results closer to the hardware where i have the ratio set now.
* the main old programs didn’t have a look ahead control since they used 100% feedback, which means the look-ahead wouldn’t work. i’ve added look-ahead now, and it works a little, since there is now some feedforward signal.
* added makeup control. because this is a feedback detection compressor, increasing the output can increase the amount of gain reduction. the hardware doesn’t work that way but it can’t be avoided in nebula due to internal routing. this is originally why i left the control out of the programs but i think it’s better to have it than not.
* replaced the old ‘dry’ control that just added some dry signal back in to the output, with a new ‘wet’ control that actually acts as a typical wet/dry mixer control. it’s way better and easy to get parallel compression now. really nice.
* manual largely re-written, and a new skin install manual added.
I’m currently sending out update information for this, one of my first Nebula releases! The update is HUGE. Skins are added. A new (actually old, see the info below) reverb was added, and several new variations of the old ones also added. Quality has been improved.
Max made new skins and he also made a video showing off the skin and the reverbs, and I think it shows off the library really well (using the N3 skin which allows switching between the reverbs by clicking buttons, which unfortunately isn’t allowed in N4 skins). Go here to see the library and the video-
http://www.cupwise.com/fx/shop/tube-radio-reverbs/
————————————————————-
Here’s the information about this major update:
*renamed/rebranded library from “Tube FM 3” to “Tube Radio Reverbs”.
*rebuilt the vectors from the original sampled tone sweeps, which allowed me to edit the impulses directly (and inspect them). this library was originally made before i had started doing that, or even had a version of NAT that allowed it. editing the impulses allows me to better determine final reverb lengths (which prevents overly long lengths that needlessly use extra CPU, or short ones that cut off the tail). it also allows me to ensure that the dynamic steps (impulses) are ‘synchronized’ perfectly, preventing unwanted distortions that could happen in the old versions in some of the reverbs. in some cases i could even spot and remove ‘damaged’ impulses, or unwanted artifacts in them. overall, this process resulted in HUGE improvement of the actual sound of many if not most of the reverbs because unedited impulses can lead to numerous issues and ‘glitches’, especially with reverbs. this is probably the biggest improvement to the library, and really brings it to a new level. the reverbs are very solid now, no matter the level of drive.
*while editing vectors, lots of harmonic impulses could be weeded out due to not really contributing anything (lower dynamic steps of higher harmonics, which are often below the noise floor and have no actual impulse data). that and the trimming of excessive lengths brought the size of the library down very drastically (also improving loading times, RAM and CPU use).
*programs have also been rebuilt from the ground up, using my latest setups for reverbs. the sound is improved here also. one of the major changes here is that the reverbs now respond to output drive levels instead of input drive levels. May have lowest price for viagra various wrong imaginations, hallucinations or delusions, like hearing voices. Both cialis samples of these ED drugs are accessible in many fruity flavors such as apple, orange, mint, strawberry, chocolate, banana etc. If a man realizes any doubt regarding the functionality of generic ED medicine then shed all your worries as there is literally no difference between them. cheap cialis generic The nose cialis samples can diagnose any colds and flu. so to get different results from the non-linear nature of the reverbs, you need to raise or lower the output level of the reverb, not the input level. i do this because i think it provides more authentic results with reverb programs because of how nebula works.
*skins added, created by Max, for both N3 and N4!
*controls have been completely redone. attack and release controls have been removed, and a feedback control added. distortion level control has been removed because i’ve changed my mind on the presentation of these reverbs (de-emphasizing the distortion aspect) and like them better without it.
*many of the reverbs have new alternate (‘alt’) versions. most were made by using the dynamic step impulses in a different way such as focusing on the lower or higher sampled levels, which may sound different from the others, or ‘flipping’ the dynamic steps (so the lower levels become the higher levels and vice versa). a few were made by processing the impulses, using some unique stretching and pitch shifting methods, or even a harmonizer effect (adding a stereo effect). this increases the number of reverbs greatly, and most of the alt versions sound noticeably different although a few can be subtle and depend on drive level and input audio to hear the difference.
*most programs have been renamed, to more memorable names, making it easier to remember your favorites.
*there is one completely new reverb added. well, it’s actually not completely new. it was a bonus i gave away for customers who bought the entire Tube FM series, many years ago, and hasn’t been available since then. now it’s included with this library! it’s called ‘Tape-Vault’, and it’s the longest and probably most unique sounding reverb, and is also in stereo!
*programs moved to a new location- LO9 and LO4, for 96khz and 44.1khz. LO stands for ‘Lo-Fi Reverbs’, and this location is also where my CassetteVerb programs are found, which were made using a similar concept, but with cassette tapes instead of tube radios. the two libraries go together very well, and it’s nice having them in the same place if you have both libraries.
*got rid of all the different kernel count program versions in the original release. now there’s only one program for each reverb effect.
*actual harmonic order (kern) count is different for each reverb, so some have been removed due to being too quiet.
*rebalanced the harmonic levels to be more authentic and prevent unwanted issues like excessive bad distortion with higher levels of drive.
*the shortened length program versions of some of the reverbs have been removed.
*largely re-wrote the manual.
Pretty major update was sent out about 3 days ago, for the newly dubbed CX20. Here’s all that was done:
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*’rebranded’ the name of the library to CX20, from BeeX20.
*great new skins for both N3 and N4 by Max (who also did the awesome Plates of Legend skins).
*dynamics have been tweaked a bit. the release time for the detector sidechain has been made a little faster, and the detector uses a little more feedback. i just think this works and sounds a little better (it’s pretty subtle though).
*programs have been moved to new categories in nebula, to the CS9 and CS4 subcategories. CS=Cupwise Springs. this is where all of my other spring reverb libraries are currently organized, so they’re all bunched together. if you want to try lots of different spring reverbs really quickly and have several of my spring libraries, you can!
*harmonics have had their coding optimized a bit in the non-bionic, full programs. this may lower cpu use just a little.
*harmonic levels have been increased, to match hardware closer.
*lite programs shortened to 5seconds length, to improve CPU usage some. you can notice this with less dampened settings, if you have a relatively solo’d track with the reverb tail fading out prominently. but usually it’s not too noticeable and shouldn’t really ruin the effect (and it has no effect at all for dampened settings with reverb lengths already under 5 seconds anyway). of course the idea is that when you’re ready to render you’ll switch over to full, and there you’ll have the complete reverb tail.
*full programs have had harmonic kerns shortened in some cases, which should improve CPU usage and doesn’t hurt the quality of the programs.
I’m just now sending out emails for a new major Plates of Legend 1 update! Soon the rest of the series will be updated as well. They’re all getting some awesome new skins (N3 and N4) by Max Ponomaryov, aka azzimov. The N3 skins allow you to switch between lite and full versions with a button click, without losing your settings (so you can use lite before rendering and quickly switch to the higher quality version), and even switch between multiple plates to quickly pick which you like best in any given situation! It’s really awesome and unfortunately not possible with N4.
Here’s what’s all updated in Plates of Legend 1, the other libraries will have similar updates on top of the new skins being added, but it’s not exactly the same with each library in the series. However this gives you a good idea:
UPDATES-
*NEW SKINS! There are new skins for both N4 and N3.
*I made a subtle change to the dynamic behavior. Programs used to kind of ‘stick’ at the loudest sampled steps after a loud input, for way too long (super slow release). Now the release is a little faster so the dynamics are a bit moreā¦ dynamic, after loud sounds. Probably nobody will actually notice this change in action though, including me. It’s pretty subtle.
*I cropped the reverb tails down to 5 seconds for all lite programs, while adding about a half second fade out at the end. Now they use even less CPU. I don’t think it’s very noticeable at normal levels, but the whole point of the lite programs is to not have full quality while using less CPU.
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*Harmonics have been increased in level to match hardware closer. Olympus plate full programs had 2 harmonic kerns removed because those harmonics are mostly below noise floor in the hardware samples i took and weren’t contributing anything in the programs anyway.
*Optimized the harmonics using a recent method i came up with, and which should slightly lower CPU use in some cases. Programs should also load faster and use less RAM.
*Made dynamics more feedback detector based. Not going to explain exactly why, but it’s based on my personal beliefs that it produces the most authentic results with reverbs.