Archive
Pretty major update was sent out about 3 days ago, for the newly dubbed CX20. Here’s all that was done:
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*’rebranded’ the name of the library to CX20, from BeeX20.
*great new skins for both N3 and N4 by Max (who also did the awesome Plates of Legend skins).
*dynamics have been tweaked a bit. the release time for the detector sidechain has been made a little faster, and the detector uses a little more feedback. i just think this works and sounds a little better (it’s pretty subtle though).
*programs have been moved to new categories in nebula, to the CS9 and CS4 subcategories. CS=Cupwise Springs. this is where all of my other spring reverb libraries are currently organized, so they’re all bunched together. if you want to try lots of different spring reverbs really quickly and have several of my spring libraries, you can!
*harmonics have had their coding optimized a bit in the non-bionic, full programs. this may lower cpu use just a little.
*harmonic levels have been increased, to match hardware closer.
*lite programs shortened to 5seconds length, to improve CPU usage some. you can notice this with less dampened settings, if you have a relatively solo’d track with the reverb tail fading out prominently. but usually it’s not too noticeable and shouldn’t really ruin the effect (and it has no effect at all for dampened settings with reverb lengths already under 5 seconds anyway). of course the idea is that when you’re ready to render you’ll switch over to full, and there you’ll have the complete reverb tail.
*full programs have had harmonic kerns shortened in some cases, which should improve CPU usage and doesn’t hurt the quality of the programs.