Archive
I’ve kind of neglected to write about the updates I’ve been doing for the past few months but that doesn’t mean there hasn’t been any! In fact there have been a lot, some big and some small.
*Minor update to Cupwise Pres library back in July:
this update just switches the lamney preamp to use stereo mode as it was accidentally set to mono in the release. also one of the other ones was switched to mono as it was supposed to be, which doesn’t actually make any change to how it works or sounds but may lower cpu a tiny amount.
*In August I sent out a very minor set of updates for the C254-E compressor library. The fixes were just with the skins and were very very minor. Fixed some flaws that probably nobody noticed.
*In September I sent out updates to my Lunchpail compressor:
*someone brought to my attention the fact that the compressor programs were all set to use mono mode! this was a mistake on my part. it’s not really a big deal, all it means is that both channels were using the same impulses (from the left channel). now it’s fixed and both sampled channels are being used. the difference is very subtle.
*the shq programs weren’t using the maximum sampled lengths for the harmonic impulses. now they are. this makes them take even longer to render but the idea of shq is to be the very best, most accurate recreation of the hardware. the harmonic impulses had lower frequency content going out past the 2ms lengths that are used in the ‘full’ versions, so now the shq programs will provide that. however, again, this is very, very subtle.
*harmonics were completely redone using an entirely different ‘system’ ‘under the hood’. the old system (by system i’m talking about the actual coding in the nebula program itself, and how it handles the harmonic samples) placed more importance on the input level coming into the compressor programs, to determine how the harmonics would change (increase/decrease) and react. the amount of compression you were getting didn’t have as much influence. now both input drive and compression amount are equally important.
*harmonics were also re-balanced, and the levels are much higher than they were in the old versions (several db). much more reflective of the hardware samples i took. for some reason you can’t really trust NAT (program used to sample and produce nebula programs) to just produce programs that give accurate harmonic levels, and sometimes you have to go in and adjust them ‘by hand’. which is what i did here for this update (while comparing directly to samples from the hardware). so theoretically the harmonics should be more noticeable now, but you may not notice.
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*In November, a HUGE update to my C660 compressor library, now called C660 Mk3. Updates:
* The comp programs are now using the ‘under the hood’ programming that all of my latest comps use, which gives much better quality than the old style. It also eliminates the ringing artifacts that could be noticeable with bassy inputs. This does increase CPU use, unfortunately.
* There were originally 4 different sampled setups for the c660 compressor: ‘Comp’ ‘Lim’ and ‘Combo1’ and ‘Combo2’. ‘Comp’ and ‘Lim’ have now been combined into one program – ‘C660 A’. The combo programs were renamed to ‘C660 B’ and ‘C660 C’.
* I made a new program out of some unused samples I’ve had since the original release. These were sampled with the same hardware, but being driven by a **76 rev E compressor. At the more extreme compression settings you’re also getting some compression from the 76 as well. I also ‘transplanted’ the attack/release behavior from an entirely different compressor- my recent ‘4k crush’ release. The result- this one is a lot different from the others, while still in some ways similar. It should really be considered a bonus which is why it’s called ‘660 D-Special’.
* I re-rendered all of the impulses from the original recorded tone sweeps, and re-edited them using the techniques I’ve been using in more recent compressors.
* The program coding for the harmonics has been optimized. Also the harmonic levels have been fine tuned to be more authentic compared to the original samples I took from the hardware. This was also done for the pass-through programs.
* Weeded out a lot of impulses that just weren’t really doing anything. Allows for less RAM use and faster load times.
* Lowered kern count for some of the SHQ programs. Additional kerns for more harmonics just weren’t needed.
* Lowered max freq setting of the high pass filter on the internal sidechain to 500hz, down from 1khz. It’s better this way.
* Replaced the old ‘dry’ control with a new ‘wet’ control. The old control simply added some dry signal back in as you increased it. It didn’t lower the wet signal at the same time. So it was really unwieldy to use. The new control is like a nice, typical wet/dry mixer control. You can get parallel compression much more easily now.
* All programs moved to new category inside nebula’s menu- CC9 and CC4, for 96 and 44.1khz sample rates respectively. Several of my other compressors are also found in that same location, so it allows you to quickly try out different compressors with ease (if you own some of my other comps that are placed in that category).
* Comps are now using a lot more feedback in the detector than they were before, which improves authenticity.
* The attack and release were completely redone and I feel are much more accurate now.
* All of the old bonus alternate versions of the comps have been removed. They used different detector types and feedback/feedforward ratios to provide different behaviors. The problem is I couldn’t fine tune them all because it would have taken forever, so I just provided them as bonuses, and many of them worked less than perfectly. So I’ve removed them so I can just focus on the main compressor programs.
* Look ahead max setting has been lowered down to 1.5ms from 10ms.
* Pass-through programs are using the full lengths of the impulses as intended. They weren’t in the old programs. Not really a big deal. Some of these have lowered kern/harmonic counts also. They’re also using a different smooth2 algo which is less intense and this should probably improve sound subtly.
* Probably other smaller things that I’m just not remembering.
* Manual largely rewritten/updated to account for above changes.
*MajorĀ Flucti-Mew Updates were just released about a week ago:
* there is a new compressor! it’s called flucti-mew special. this one was sampled with the same hardware as the main flucti-mew, but with two **76 compressors driving it; one for each channel. at higher gain reduction levels, you’re also getting some compression from the 76 comps. then to make it more interesting, i took the sampled attack/release behavior as well as the detection sidechain setup from another compressor release of mine- SmackVU. this really gives it a different sound from the main flucti comp. it also has much higher harmonic levels, especially at high levels of gain reduction, so you can use it to get an extra saturated sound. this new comp also has its own skins for n3 and n4. it’s very unique and in my opinion actually has nice potential for use!
* amount of gain reduction possible (even for lower level inputs) has been increased and thresh control is much more responsive. this is a pretty big improvement.
* the sidechain used for level detection is now using mostly feedback signal for detecting purposes, making the compressor much more authentic.
* harmonics have all been rebalanced, getting a big increase in level. they’re closer to the hardware, with a subtle enhancement to sound. they’ve also been optimized in the program coding, and a couple of kerns have been removed from the SHQ comp program because they really weren’t needed, so now it only has 8k. both of these changes improve CPU use slightly.
* N3 and N4 skins have been updated- the number value legending around the knobs has been removed, and now there is a window that shows you the exact value, under each knob. i think this is a nice improvement for when you’re making fine adjustments, especially with the attack control.
* gain reduction meter improved.
* all compressor programs are now found in new location inside the nebula programs menu list- COM then CC4 and CC9 for the 44.1khz and 96khz versions respectively. CC = Cupwise Compressors. this category also includes several of my other compressor releases now, which means you can quickly try out different compressors all in the same category instead of digging through the menu to find the others, if you have some of my other comps.
* pass-through programs are now only found in the PRE, then CW4 and CW9 categories (again, for 44.1 and 96khz). many of my other releases included preamp style pass-through programs and they are all found here, giving you many options for preamp style tone/saturation programs if you have some of my other libraries with these program types.
* manual updated to reflect all of the above changes.
i’ve just updated this older library of mine. i think it brings it to a much higher level.
UPDATES-
* Programs have been moved to a new location inside Nebula- CS9 and CS4 (96khz and 44.1khz sample rates respectively). CS for ‘Cupwise Springs’, and this location is where a some of my other spring reverb libraries are also placed, grouping several similar reverbs together in one spot.
* Removed SHQ versions, they were just dumb. Now there’s just lite and full.
* Some of the impulses were misaligned. Fixed. Probably not too noticeable of a difference.
* Adjusted level of harmonics with the Nolard B full reverb. They were too low.
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* Simplified harmonic structures in the reverbs. Allowed me to remove lots of samples and lower CPU. Other excessive samples were removed also.
* Removed the 5 and 9 second options for all programs. Now, lite programs are always cut off at 5 seconds. In some cases you may actually notice the tail being cut off, but in most normal uses it’s pretty quiet after 5 seconds and you won’t be able to tell.
* Lengths of full versions of the programs has been reduced down to 8.5 seconds (from around 9). Lowers CPU use a little and in the vast majority of cases you’d never notice that last half second being missing.
* Added versions with no fade control for the main Raybon and Noldard B reverbs. This drastically lowers CPU and RAM use compared to the programs with the fade control. The Raybon mono mix programs are now only available without the fade control. Check the manual for tips about using the kern page settings to set fade and shorter reverb times in these programs, which is actually more powerful.
* Manual was gone over and a lot of it was re-written, to address any of the above changes and improve some of the wording.
Just put out a pretty huge update to this library. It wasn’t supposed to be a big update when I started working on it but it just spiraled into a more comprehensive update as I noticed more and more things I could improve. I think the library is a LOT more approachable for use now, due to having lower CPU options (with the nofade programs), and with combining the lite and 5 second versions into one, making everything just a lot better organized. I think it really breathes new life into the library.
Here’s the updates-
*Standard and full version of the main reverb have been reduced down to just a full version. So now there’s only lite and full. Full version has 4k, where it used to have I think 8k. I looked at the harmonics closer and saw that above 4k they’re just too low in level to really be noticed (over 90-100dB below fundamental).
*Programs have been moved to a new location inside Nebula- CS9 and CS4 (96khz and 44.1khz sample rates respectively). CS for ‘Cupwise Springs’, and this location is where a some of my other spring reverb libraries are also placed, grouping several similar reverbs together in one spot. The tape delay programs have been moved to ‘TT9’ and ‘TT4’, which is the ‘Super Time Tube + Analog Delays’ category. If you have my Super Time Tube library, you’ll find many analog delay related programs in that folder (the Pioneer SR60 library is found there also and has more delays). So I think this is the best place for the tape delays.
*Lite versions of reverb programs have been rebuilt, fixing an issue with some of my reverbs that I only recently figured out how to solve. The old lite programs sounded different from the full versions in an unintentional way. Now they should be closer in sound to the full versions.
*In the past there were 5 and 10 second versions for each of lite, full, and standard. Now I’ve combined the lite versions with the 5 second versions, since they both kind of had the same point anyway (lowering CPU use). The reverb tails after 5 seconds are already very quiet if not totally inaudible in many cases, so it makes sense to have the lite versions cut off around the 5 second mark to help lower CPU. Removing the separate 5 and 10 second options helps reduce clutter in the menus and makes things less confusing.
*All reverb programs have had their max lengths lowered down to 8.5 seconds instead of 10. The last 1.5 seconds was just very, very low level, low frequency rumbling. In just about any normal usage circumstances, you would never actually hear it, so it just isn’t needed. This helps lower CPU use.
*Reduced the sample count by about half for the fundamental in the full version of the main reverb program. I just had a lot of dynamic steps in the older version, too many. Having so many doesn’t really add anything to the sound but does increase CPU and RAM use. So reducing the number of samples brought CPU/RAM down a bit. Also, the 96khz full version of the main reverb can now be loaded by 32bit versions of Nebula because of this reduction. In the past they wouldn’t load in 32bit Nebulas.
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*I’ve added a version of the reverb programs without the fade control. Doing this lowers CPU use down by about 1/3, and RAM as well. With this version, you obviously don’t get the fade control but you still have the EQ control (or the pseudo stereo selector). You can go into the ‘kern’ page and shorten the length (of the h1 kern) there, as well as apply a little fade-out so it still smoothly fades out. This actually gives you the most control, even if it is a little inconvenient. I really wish acustica just allowed me to bring the kern length and kern fade to the front panel as main controls, but it was never possible. Anyway, you should use this version of the program if you know you don’t want the fade control, since it uses less CPU. You get lite and full versions of this new program as well, so the lite version of this one uses the lowest amount of CPU for this library.
*Changed the readout for the reverb level control in the pseudo stereo reverbs to range from -25 to +25 dB, like the other reverbs (it was formerly 0 to 25, which was actually incorrect).
*Some level irregularities between the different dynamic steps of the main reverb have been fixed. They could sometimes result in the level strangely going up and down in response to the input. Kind of hard to explain but now it’s fixed.
*Rebalanced the level differences across the EQ control in the reverb programs. Now as you turn that control, the reverb level should be more consistent. Well, it actually depends on the freq content of your input, but with white noise it gives fairly consistent levels across the control.
*Rebalanced the levels across the different tape delay selections.
*Renamed the ‘standard’ tape program to ‘full’ just to be consistent.
*Manual was gone over and a lot of it was re-written, to address any of the above changes and improve some of the wording.
A couple of weeks ago I released updates for Plates of Legend 1 and 2, and a couple of days ago I released updates for PoL 3. Soon I’ll release updates for PoL 4.
With the updates for Pol 1-3, the main update had to do with the lite programs. In the past they sounded different from the full versions in an unintended way. For some reason they sounded as if a little of the dry signal was leaking through. I don’t believe that’s actually what was happening, but it was a bit jarring when you switched from a lite version to a full one and the tone actually changed more than expected. I didn’t know how to fix it until now, so now it’s fixed. They should sound almost identical now, except for the fact that the full versions have sampled dynamics and harmonics and are meant to be fuller recreations of the plates.
Some of patients are characterized by bloating feelings, and some patients are suffering from testicular discomfort or cialis from india online pain. The presence of Over production of dht in canadian viagra professional the body and thereby reduce edema. A substance called nitric oxide binds to the receptors of the enzymeguanylate cyclase which results in increased levitra generic usa levels of cyclic guanosine monophosphate, leading to smooth muscle relaxation in the corpus cavernous. Men who are suffering with ED usually opt generic levitra cheap cute-n-tiny.com for the jelly to be assimilated into the body and the impacts to occur. Besides that, there were some minor cosmetic changes. The plates were renumbered so they are grouped a bit differently in the Nebula menu you see when selecting programs. I think they’re better organized now.
The upcoming Plates of Legend 4 update will only be cosmetic. The lite programs in PoL4 were already ‘correct’ when that one was originally released. So the update will just rename the programs to suite the new organization.
This update actually got sent out a couple of months ago but I just forgot to write about it here. So here’s the info-
Yet another pretty big update for an older library of mine. NOTE- this update removes the extra/bonus ‘stepped’ versions of the filter. I never really intended for those to be in the library and only put them in as a request and didn’t really agree with doing it. So I’m taking them back out.
* Re-edited all impulses. Shortened the harmonic impulse lengths greatly (in the HP and LP programs, not combo), which lowers cpu use, load times, RAM use. Made a few other very minor improvements here.
* Reduced the HP and LP programs max kern amount down to 8k.
* Improved headroom in the HP and LP programs. In old programs the signal would kind of break up if you had an input signal starting to get over around -16dbvu. Now you can push it several dB further with most types of audio signals. Some inputs sound better than others when driven this way. Drums usually don’t sound too good if driven to audibly distort (sound great with some subtle grit though), in my opinion. If you don’t like it, back off on the trim control! There is plenty of sampled range so you don’t need to always boost every input to the highest levels. The distortion can sound nice on things like bass synths and other stuff. It starts becoming really audible around -10dbvu. The programs have 10dB of input padding so you’ll probably have to boost with trim a lot to actually hear the distortion, but this prevents you from getting it when it’s unwanted.
* Dynamic behavior updated to be like how I’ve been doing my latest programs.
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* Fixed a slight issue with the level of the harmonics, which were too loud in the past.
* Simplified the harmonic structure for the combo program in a way that drastically reduces the sample count for the full version of that program, meaning shorter load times, less cpu and ram use.
* Moved the library to a different set of categories inside Nebula- ‘CM4’ and ‘CM9’, for ‘cupwise mixing filters’ 44.1khz and 96khz respectively. Three releases in my Mixing Filters series is already located there, so if you have any of those, you’ll be able to have access to a lot of HP and LP filters all in one spot (so you can try different ones out quickly).
* Removed the liquidity control.
* Renamed ‘drive’ to ‘dist’ as I’ve done in all of my programs in the past several years.
Updated another older library of mine. Here’s the info:
* Frequency response jaggyness reduced, the same as with my recent Cassette Deck 1 and 2 updates.
* Dropped the ‘A’ from the original library name- “Casspressors A”. I originally thought I might do more of these, but I really doubt it now.
* SHQ versions added, with increased frequency response accuracy.
* Programs are using the more recent method I’ve been using in my compressor programs, which is faster and more accurate.
* Impulses have all been looked at and edited by me. Fixed lots of little minor issues, too many to list or remember. End result is the dynamic behavior is a little better.
* Moved to a new category name in Nebula, CT (TC, for Tape Compression).
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* Completely re-did the attack/release behaviors of the programs. They now use 4 different sets of behaviors, taken from 4 of my compressor releases, and which are using the most up to date adjustments (the Rayphlex attack/release behavior is updated).
* Set each program to use different detector types as well as feedback/feedforward signal ratios for the detection path, to increase variety in the sound across the effects.
* Got rid of all of the alternate programs in the various sub-categories. Now there are just two programs for each sampled tape effect. The main one, and a secondary version, which uses alternate attack/release behaviors from a different compressor than the first one, as well as different detector modes, and feedback/feedforward signal ratios.
* Lots of harmonic samples were removed, which had no actual impusle (it had fallen below the noise floor). Some kerns were removed too, when the harmonics just weren’t contributing anything.
* Added Wet/Dry control. It’s pretty cool.
* Probably lots of other things little that I don’t remember.
I’m just about to send out updates for another older library of mine. In fact, it’s my first reverb to include any kind of sampled controls, and if I’m not mistaken, the first Nebula reverb to offer any at all. This is still pretty uncommon in Nebula, but most of the reverbs I released after this release do offer some kind of sampled control.
I think this library went a bit overlooked because of how unusual the sampling source hardware is, but the library does offer some nice delay effects for the price. I got pretty experimental with lots of the effects in here, after making programs that represent the hardware in a more straight-forward way. So ultimately it’s just a lot of cool and sometimes weird, but always very, very analog sounding delay effects (feedback control can be really good in a lot of them too).
Anyway, here’s the info!
* Updated some program settings to be more like my recent reverbs/delays. I think this improves the dynamic behavior.
* Removed all of the programs that were set up as insert style effects, leaving only send style programs (only real difference is that the send programs load with ‘dry’ control dropped to minimum setting by default). Reduces clutter in the Nebula program select menu.
* Removed most of the various programs with different kern amounts, leaving only 2 options. Renamed these ‘lite/clean’ and ‘full’.
* Fixed some issues with the dynamics in the actual impulses. Really, I did lots of editing to the samples that fixed several various issues but I can’t even remember them all to list here. Lots of little things that I think add up to the programs just being nicer (one example I can remember is that the levels are more consistent as you adjust any sampled controls in the programs that have them).
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* Greatly improved the dynamic response with fast inputs like drums. Could sometimes sound glitchy in the old programs, sound great now, nice and smooth.
* Removed lots of the harmonic impulses. There were just too many, and removing them improves performance. Quality was not hurt. Also removed most of the upper kerns for harmonics altogether. The impulse .wavs actually had harmonic content in most of them, going all the way up to 10k, but in actual use those upper harmonics come out at around -150dB. It kind of blows my mind that they look so loud and clear/well above the noise floor, in many of the upper harmonic samples, but yet they’re somehow still so quiet in actual use. I would expect them to be below the noise floor in the samples. It’s kind of a mystery to me but it is what it is, so I removed them. They’re impossible to notice at those low levels. All of this lowered CPU use and load times.
* Some dry (non-delayed) signal existed in some of the impulses. Fixed/removed.
* Some impulses had the two channels out of phase with each other (inverted). This is how the hardware works, but it’s not good because it makes the delay effect not be mono compatible. If reduced to mono, the delay largely disappears (not completely). I inverted one of the channels to fix this.
* Bionic Duet C had some phase inconsistencies between settings on the tune control fixed. Bionic Reverb C had phase and delay length inconsistencies fixed, so now the EQ control functions much smoother, as intended.
* Moved the library to the same category inside Nebula as my recent Super Time Tube release. That release also includes some samples from a unit very similar to this Pioneer, so having all of those analog delay effects in the same place makes for a more convenient user experience, in my opinion.
I actually released this a little over a week ago. An older library of mine got a pretty significant update. Here are the updates:
*’Rebranded’ this library to now be a part of my Plates of Legend series. The main reason for doing this is just so I can place the programs in the same category inside Nebula, as the PoL programs. I’ve been working to group lots of my smaller and similar releases in shared categories, so users will have quick access to lots of similar programs if they own multiple libraries that are grouped together. I think it improves the experience.
*To go along with the other Plates of Legend sampled plates, I gave the custom plate a new program name- Artemis.
*Noise floor lowered a bit. This was done using a few methods I’ve come up with, which don’t involve noise reduction software and don’t affect the actual impulses at all. It’s not always applicable and doesn’t always make a big difference but here it made a decent one.
*SHQ programs removed. They were crazy and I’m not sure what I was thinking when I released the library with them in it. They just used way too much CPU. I now don’t personally believe that TIMED mode inherently makes anything sound better (which was commonly believed years ago). Only in some specific cases (compressors mainly) does it allow you to get other benefits like faster program rate.
*Edited the impulses manually to remove samples that were below the noise floor (in the harmonics) and to edit for length so there’s no excess, as well as removing superfluous samples (there were just too many). CPU, RAM, and disk space use all lowered by this, and it was done without hurting the quality of the programs.
*Standard programs renamed to ‘full’.
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*Made feedback control less sensitive.
*Lite program improved- lowered CPU use drastically by removing dynamics. The old versions still had dynamics but just removed the harmonics.
*Lowered the harmonic kern count for the full program, in the name of performance.
*Simplified how the programs work with regards to the sampled damper control and the separate fade control the old programs had. The sampled damper didn’t really decrease the length, or do much of anything but a very subtle change to tone. So I added a separate control to shorten the length with a nice fade when originally making the library. Now I’ve combined both controls in one. It makes way more sense and I’m not sure why I didn’t do it this way in the first place. It also lowers CPU/Ram use further.
*Some changes were done ‘under the hood’ in the programs, reflecting my other more recent reverbs and how I think things should be for the most realistic results.
*Updated the manual.
Mix pack 3 got a minor update, very similar to the recent updates for MP1+2. Now all 3 libraries are in the same category in Nebula again.
Bigger news- An older library of mine- Raybon + Wyte HP/LP filters, has just got a pretty major update, bringing it up to date with my more recent filter programs. These filters have also been moved to the same category as the MP 1-3 filters, so now if you have all of these libraries, you have a lot of cool HP/LP (and other types) filters all in one spot. It makes using them a lot more enjoyable imo.
But the filter programs in this library got a lot more improvements than just being moved to a new category. Here’s the info:
* Fixed some issues with the Tee-B-one program. First off, it wasn’t using its dynamic samples… at all! I just noticed this after all these years. The program still worked fine, but it just didn’t respond to incoming dynamics of your input at all, to use the different dynamics I sampled for the effect. Fixed. When selecting different filter positions the overall level would change a little bit. Now it’s consistent.
* Removed ‘drive’ control, added ‘trim’ for the pass-through programs, doesn’t really matter either way since the harmonics are so low, but I don’t like the old drive control.
* Reduction in CPU use for most filter programs, without sacrificing sound quality. Also the load times and ram use are reduced.
* Removed all harmonic kerns from all Raybon programs. Upon closer inspection of the actual impulses for the harmonics, the highest dynamic steps I sampled actually had very low level harmonics. There was barely any harmonic content captured in my sampling. What was there is more than 100dB below the level of the fundamental in almost all normal use of the programs. Removing the (barely existant) harmonics brought down CPU use GREATLY. It’s around 1/10th the original use for the LP and around 1/4th for the HP. I have no idea why the unit has such low distortion, but this is what I got out of it. If you look at the old programs in Christian Budde’s vst analyser, it appears that they actually have *higher* than normal harmonics, but even though I really like and regularly use his vst analyser, it can be misleading in some cases, and harmonics with Nebula is one of the cases where it can be misleading (it would take a lot of effort for me to explain why I think this happens). If you just run a test tone at 1khz through the old programs and view it in a spectrum analyzer plug-in you get an entirely different result, and can see that the harmonics are actually very very low, almost non-existant, even with high level input. The actual impulses themselves were even a bit deceptive. They *looked* to have harmonic content across a 40db range in some cases but they’re always very low in level, and really close to the noise floor. This is all why I was fooled into having the LP originally be a 10k program. Long story short- trust me, the harmonics weren’t doing anything but drastically increasing CPU use. At least removing them now reduces it!
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* Removed most harmonics for Wyte programs also. Left a couple of kerns of distortion. Did this for the same reason as above with the Raybon, but the distortion wasn’t *quite* as low here as with Raybon programs, so I left a few kerns in. I also shortened the harmonics that are left. This lowered CPU use with these programs too.
* Removed the one harmonic kern for the tb1 program. Again, it was just too low to be worth keeping.
* Moved filter programs from the RB* and RB categories for 44.1khz and 96khz libraries, to the ‘CM4’ and ‘CM9’ categories. These new categories are shared by some of my other releases, including Mixing Filter packs 1-3, and soon, the YouRei HP/LP release. So now if you have all of those releases, you have access to many different HP/LP filters, all in the same place, which is really nice.
* Drastically reduced the number of programs, because they just aren’t needed. There were lite, full, and shq versions for all of the filter programs in the past. Now lite isn’t needed, because the full versions have had their CPU use lowered. So lite versions are gone, which helps reduce clutter. This really matters now since I’ve also moved the programs to a category shared by other filter releases of mine, so if you have those releases, you can quickly pick from many different filters, without too much visual clutter in the list. I also removed the SHQ programs. Trust me, they aren’t needed now. The full versions are now the best quality versions. I also removed the pass-through programs from the category with the filters. Now they’re only found in the ‘PRE’ then ‘CW9’ and ‘CW4’ categories where I put all of my pass-throughs from other releases.
* Fixed irregularities in the T-BeeOne program, when selecting different filter positions the overall level would change a little bit. Now it’s consistent.
* Size of library reduced (saves drive space).
So I’ve updated Mixing Filters Packs 1 and 2. A big point of this update is to move all the filters to a new folder and organize everything so there’s nothing that’s unnecessary. I’m moving some of my other older HP/LP filter releases to the same location, because I think it would be really nice to have all of my LP/HP filters in one spot so anyone who owns all or some of those releases can have multiple choices to choose from, all in one spot.
Changes:
* Moved all of the filter programs to a new category inside Nebula. They were in ‘FLT’ then ‘CW’ and ‘CW*’, now they’re in ‘CM9’ and ‘CM4’. This is part of a big effort on my part to re-organize all of my older libraries so they’ll look nicer inside Nebula.
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* Removed the pass-through programs from the filter category, because I don’t want that category to be cluttered with lots of pass-through programs. I want only filters in there. So the pass-throughs are now only found in the ‘PRE’ then ‘CW9’ and ‘CW4’ categories.
* Updated the manual to reflect the changes to the Nebula categories now used.